Introduction
Nalorakk is the first Zul'Aman boss. Reaching the boss requires clearing around 4 sets of trash. Each of these waves, the boss will be standing with his cronies. Nalorakk will retreat further up his staircase each time until you will have him up on the altar platform alone after defeating the last trash pull.
The fight is very simple and straightforward; it does require decently geared tanks (Karazhan or better), especially on the Bear form phase. The boss has a total of 2 phases; Humanoid and Bear. This boss is Taunt-able.
Note that, in order to complete and proceed with the Time Event, you will need to defeat the boss before the timer of 20 minutes runs out. If successful, you will receive a chest and another timer will initiate for another chance at another chest. If you fail, the chests will not be obtainable until the next instance reset.
Raid Setup
As a general rule, a 10 man set up should have 2 tanks and 3 healers, and this boss is no exception. You must have a minimum of 2 tanks for this fight, one for each phase, or else the debuffs the tank will receive would be virtually impossible to live though. Classes can be varied. 1 melee and 4 ranged DPS are recommended. Gear for everyone should be Karazhan or better.
2 Tanks, both Karazhan or post-Karazhan geared. The better geared and higher HP tank should face off with the boss in Phase 2 (Bear).
3 Healers, flexible on classes, though at least one healer with heal over time spells is useful.
5 DPS, preferably 1 melee and the rest ranged. Putting in 2 melee or having an all ranged DPS is also viable.
Wipe Prevention
This boss is resettable; simply run down the steps from where you entered the boss' platform.
If one tank falls, the boss should be reset immediately.
Buffs and Consumables
The usual raid buffs will suffice. Flasks and consumables are not necessary. The Well Fed buff is recommended.
Boss HP
1,700,000 HP
Boss Abilities
All attacks are physical. Bleed effects can be removed by the dwarf racial ability Stoneform.
Phase 1
Brutal Swipe - Cleaves the targets in front for a raw 30,000 damage, divided up between the players cleaved. This hits on plate for 14000-15000, so that's around 7500 per tank. This ability is used in both phases.
Surge - Charges random ranged members with a small radius knockback of 10 yards. It's a random attack with around 15 seconds in between each charge. It deals 3,700-4,300 raw physical damage, which is about 3,000 damage for a cloth target.
Mangle - Increases the dmaage from bleed effects by 100% for 60 seconds. This is cast during the Humanoid phase on the boss' target (the main tank).
Phase 2
Rend Flesh - Physical bleed effect. 6,000 initial damage and 2,335 damage per second for 5 seconds. Cast immediately in Phase 2 on the boss' main target.
Lacerating Slash - Physical bleed effect dealing 1,735 damage per 2 seconds for 18 seconds. It is cast immediately in Phase 2 on the boss' main target.
Roar - AoE silence in a 50 yard radius around the boss. 1235-1365 raw physical damage is dealt to the affected players with a silence duration of 2 seconds.